Tuesday, 17 June 2014
Entertainment time: Short Screenplay- Game of Chance
Entertainment time: Short Screenplay- Game of Chance: Game of Chance Sc1 INT BOSS’S LIBRARY Adam (19), is sitting nervously in a big library in an old house he once p...
Science fiction- popular film genre
Science Fiction has the most philosophical elements
of all the genres. The science element explores facts and knowledge, but the
fiction deals with fabrication, so it is paradoxical at the core. It is
difficult to define the genre as it has so many overlaps: horror, thriller,
western, and action-adventure. The great advantage in exploring ethics and
self-identity within this genre, is that in science fiction the antagonist is
frequently fantasy alien or technology itself, and so any philosophy
communicated is not directed at a particular section of society, and so nobody
should be offended. Therefore, such a film can deliver a powerful message,
covering such tensions and conflicts as anxieties about death, free will,
imperialism, and the definition of humanity itself. The danger for a filmmaker
is that the fantasy element involved allows an audience to transfer their
hegemonic views into a realm where they no longer need to be addressed; for
example, replicants and Klingons can take the place of despised foreigners. The
added element of time travel that exists in many films of the genre encourages
the audience to ponder on causality and the effects that slight alterations in
circumstance might have on a future world.
There are many films in which the treatment of
predominant tensions and conflicts contribute to the consideration of Science
Fiction as philosophical in nature, but particular films do have deeper
philosophical implications and assumptions. 2001:
A Space Odyssey (1968, Stanley Kubrick), The Matrix (1999, Andy Wachowski and Larry Wachowski), and Blade Runner (1982, Ridley Scott) all
question ideas that have been addressed by philosophers and film theorists,
based around the idea of what it is to be human. Such science fiction films
build on the traditions of historical precursors. Greek Myths explored
humankind’s relationship with the Divine and questioned what would happen if
man thought he could be God. Mary Shelley’s Frankenstein in 1818 used a
combination of horror and technology to question what makes an individual
human. The medium of film is an excellent way of providing allegories about the
current condition to speculate on the future of contemporary society. It is no
coincidence that the 1950’s saw a huge popularity for the genre in the climate
of the Cold War and the refinement of the atom bomb. At this time, particularly
in the United States, the hegemonic belief in the importance of self-defence
and superior weaponry transferred easily into film fantasy that presented
opposing military might as an alien threat.
2001: A Space Odyssey is possibly the
most philosophical of all the three films, in that the plot takes second place
to the abstract inferences of evolution. “…Kubrick’s masterwork leads us beyond
the borders of our conventional world of familiar perceptions and invites us to
ponder abstract questions and ideas that seemingly transcend the boundaries of
the sensory and perceptual world of everyday human experience.” (M.Sanders,
Steven, 2008, The philosophy of Science
Fiction Film, The University Press of Kentucky). Every time an individual
touches the monolith they gain a new kind of understanding. The implication is
that all human development and discovery has been initiated, and perhaps even
manipulated by an alien source. Kubrick wants the audience to question ideas.
For example, why were humans put on earth and what is our true purpose? The
scene in which Dave is getting thrown through space and time after shutting
down the computer is visually beautiful and mesmerizing, whilst also causing
the audience to question what is really happening to him physically and
mentally. However the most philosophical scene has to be the last one in which
Dave (now much older) reaches out to touch the monolith and suddenly becomes a
small baby in a womb looking down on earth. The implication is that he has
reached full understanding, and is re-born. The audience is left wondering what
this new start will herald and has the rest of humanity also experienced this
same transition?
The Matrix’s main philosophical conundrum is the concept of
freedom of choice for humanity, and at what point reliance on an increasingly
intelligent technology becomes dangerous. The Matrix presents
the idea that “humans have been reduced to the role of batteries supplying
energy to a race of machines.” (King and Krzywinska, 2000, Science Fiction Cinema From outerspace to cyberspace, Wallflower
Press.) However, the film also has clear religious
references to both Christianity and Buddhism. “The film looks as if it has
metaphysics and an epistemology of its own that are akin to Plato’s and Descartes’.”
(M.Sanders, Steven, 2008, The philosophy of Science Fiction Film, The
University Press of Kentucky). Neo
(Keano Reeves) has to question the true nature of his reality and whether or
not God exists as his maker. This is explored initially in the second scene of
the film. The film also focuses on “whether the mind is a different substance
from the body” (M.Sanders, Steven, 2008, The philosophy of Science Fiction Film,
The University Press of Kentucky), this is shown clearly throughout the film.
The first time Neo goes into The Matrix and Morpheus (Laurence Fishburne)
teaches him how to fight and how to use his mind to control his power instead
of actual strength, the film diverges from the usual macho portrayal of a hero.
The casting of Reeves, of slight build and mixed race, as Neo, also enabled the
directors to explore elements of masculinity and racism. This allowed the
sequels to construct a plausible messianic figure capable of embracing both a
real and fantasy existence.
Blade Runner raises many key questions such as is it possible
to distinguish humans from artificially engineered robots, and if so what
criteria should be used; what role women have in society; and should
corporations have absolute power? The film has a strong moral message, using
the replicants to represent a race which is considered inferior but
threatening. The main theme of the film considers the consequences of the
advancements in the creation of artificial intelligence. “The replicants in Blade Runner… illustrate complex philosophical questions about the
relationship between mind and body, as well as the role played by memory, on
the one hand, and the emotions and desires, on the other, in our understanding
of human life.” (M.Sanders,
Steven, 2008, The philosophy of Science Fiction Film, The University Press of
Kentucky) All the replicants are considered highly dangerous and skilled, but the
females are also all utilized occupations which service the carnal needs of
men. This film questions whether natural is better than artificial, where
should lines be drawn in the development of technology, and even whether it is
valid to replace humans with robots in particular circumstances. This reflects
a theme that runs through many such films and shadows the very real fear that
exists of the implications of tampering with human beings. Only this week,
guidelines issued by HFEA on the manipulation of mitochondrial DNA have hit the
headlines. This film is an example of one posing the questions: “Are
scientists, and the technologies they use, heroes or villains? Is their
‘scientific rationality’ a force for the improvement of mankind or a threat?” (King and
Krzywinska, 2000, Science Fiction Cinema
From outerspace to cyberspace, Wallflower Press.) When the audience is first introduced to Deckard in
the debriefing room of the corporation, they are left in no doubt that he is
used to exterminating replicants with complete emotional detachment. The mid
point reversal of the film comes when Deckard realizes that the replicants are
completely convinced that they are human and their memories are real. The
audience then accompanies Deckard in his quest to reassure himself that he is
not also a form of artificial intelligence. This question, as to what
constitutes humanity, is still being explored in current films such as Prometheus, another Ridley Scott film
(2012). Here, Charlize Theron’s character is far more calculating and
unemotional than that of the android, David, who seems to act out of jealousy
and shows compassion in the final scene of the film as he persuades Shaw that
she will benefit from his company in her future adventure. In conjunction with
Deckard’s journey of self-discovery, the audience is also asked to consider his
involvement in such a policed, exploitative society. “Blade Runner also calls attention to the oppressive core of
capitalism and advocates revolt against exploitation.” (Kuhn, A., 1990, Alien Zone Cultural Theory and Contemporary
Science Fiction Cinema, Verso).
That the science fiction genre should be considered
philosophical in nature is undeniable. “…philosophy and science fiction are
thematically interdependent insofar as science fiction provides materials for
philosophical thinking about the logical possibility and paradoxes of time
travel, the concept of personal identity and what it means to be human, the
nature of consciousness and artificial intelligence, the moral implications of
encounters with extraterrestrials, and the transformations of the future that
will be brought about by science and technology.” (M.Sanders, Steven, 2008, The
philosophy of Science Fiction Film, The University Press of Kentucky) Since the
initial emergence of the genre, such films have attempted to address the
predominant conflicts and tensions that exist in contemporary society. In
contrasting the realistic with a fantasy alternative, the plots investigate
real implications of trends in an entertaining and non-threatening way. “Dystopia
is often presented as failed utopia, as a demonstration of the dangers of
attempting to engineer any kind of perfect world.” (King and
Krzywinska, 2000, Science Fiction Cinema
From outerspace to cyberspace, Wallflower Press.) Telotte used Todorov’s theories of the fantastic to
elucidate the many ways in which science fiction films work, identifying three
subgroups of narrative: 1. Marvellous- the impact of forces outside the human
realm; 2. Fantasy- the possibility of changes in society and culture wrought by
science and technology; 3. Uncanny- technological alterations, and substitute
versions of the self. All three of the above-mentioned films use all of these
subgroups of narrative to entertain whilst stimulating their audiences to
consider the deeper implications posed by the fictional worlds they represent.
Bibliography
Cornea, Christine, 2007, Science fiction cinema between fantasy and reality, Edinburgh
University Press
Grant,
Barry Keith, 2003, Film Genre Reader III,
Austin, University of Texas Press
Grant, Barry Keith, 2007,
Film Genre: From Iconography to Ideology,
London & NY, Wallflower
Kaveney, Roz, 2005, From Alien to the Matrix, Reading science
fiction film, I.B. Tauris & Co Ltd
King and Krzywinska,
2000, Science Fiction Cinema From
outerspace to cyberspace, Wallflower Press
Kuhn, A., 1990, Alien
Zone Cultural Theory and Contemporary Science Fiction Cinema, Verso
M.Sanders, Steven, 2008, The philosophy of Science
Fiction Film, The University Press of Kentucky
Monday, 2 June 2014
My life in Pink- opening sequence- genre, mood, subject matter, characters and plot development
The Opening sequence of My Life in Pink/Ma Vie en rose (Directed
by Alain Berliner, 1997) prepares the audience for a European cinema drama.
Defining what makes it so is problematic, “It is probably easier to formulate
what a European cultural identity in cinema might mean by contradistinction
with the cinema of the United States, rather than on its own terms and in
isolation.” (Everett, W. (ed) (2005) European
Identity in cinema. Page 35. Intellect
Books.) This genre is established by the use of a foreign language and
naturalistic acting, following in the tradition of such films as La Cage aux Folles (Edouard Molinaro,
1978) in its honest and unembellished portrayal of dysfunctional and
unconventional relationships. It is influenced by post-war European realistic
cinema as exampled by Les Enfants du
paradis (1945). “[This earlier film was] centrally concerned with issues of
alienation and powerlessness, and with the plight of marginal, damaged
characters.” (Aitken, I. (2001) European
Film Theory and Cinema: A critical introduction. Page 204. Edinburgh University Press.) It is
clear that, in common with many European films, My Life in Pink has been made with a low budget. For example, in
the very first scene, a handheld camera is used to film the couples. Despite
the fact that the Belgian film industry is small, this film won a number of
awards including the 1998 Golden Globe for Best Foreign Language Film,
indicating its strong direction, unique plot and sympathetic acting.
The subject matter is introduced by
the cuts between Ludovic (Ludo) and the preparations for the party. The film
explores the attitude of conventional families to the challenging behaviour of
cross-dressing, and the problems that transgender people encounter. The first
time the audience sees Ludo the camera pans down to the mother’s missing red
shoes peeping from below a pretty dress. This is followed by Ludo’s head,
blurred in a framed shot which focuses on the reflection of his mouth as he
applies lipstick. The pretty mouth, the delicate hands, and the gentle relaxed
humming combine to convince the viewer that they are seeing a little girl
dressing up for a party. This natural assumption is only proved poignantly
wrong when the medium close-up of Ludo smiling ends the sequence. The audience
is placed in the position of the party guests as the mood threatens to change
from carefree and celebratory to shocking. The potential divide between Ludo
and the rest of society is enhanced by the set. A birds eye shot shows the rest
of the community coming to the party, but to do this they have to cross a road,
a communal green planted with trees and a second road. This use of physical
distance implies that there is a sociological split. The fact that Ludo is
psychologically at odds with the rest of the world is reinforced by the
disjointed relationship between the sound and the image as Ludo descends the
stairs. Although the introduction of Zoe is diagetic, the audience is aware that
Ludo is concentrating so hard on walking in the oversized shoes that he has
failed to hear that the resulting applause cannot be for him.
The mood of this scene is a feeling
of calm with an undercurrent of impending doom, which cuts through the initial
excitement of the imminent party. The feeling that this is an important event
builds as the audience is introduced to three households. The carefree singing
of the first lady implies that they are just looking forward to a fun social
event. In the bedroom of the second family the audience is made aware that this
man is the boss of the newcomer and it is very important to him that the
afternoon goes well and that his new employee is acceptable to the community.
The tension increases amongst the third family as the mother desperately rushes
around trying to make sure that they will make the best possible impression. The
rhythm of the sequence alternates between the fast-paced preparations for the
party and the gathering of the guests and the interwoven cuts to the slower
paced calm of Ludo’s isolated bedroom. The editing of this introduction to the
characters in the film reinforces the impression that Ludo is at odds with the
rest of the world. The external set appears overexposed whilst the bedroom is
dark and cosy. The comfortable innocence that surrounds Ludo is reflected in
the soundtrack. His calm humming as he prepares to reveal himself to society
shows that he is unaware that anyone might consider him to be different. The
audience, however, is reminded how different he is from the rest of his male
siblings by their noisy interactions outside in the garden. Of course at this
point they are led to assume that they are comparing the boys to a girl. The
mise-en-scene in this scene helps to create a light-hearted mood. Yellow is
used throughout the scene with the car, balloons, and tablemats.
The film uses many different
aspects of the micro-elements to introduce all the major characters in this
short opening sequence. The significance of shots show the audience how the
couples interact with one another. The study of the first couple uses a lot of
close-up shots. This indicates intimacy and closeness. This also draws the
audience in. The second couple are filmed, much of the time, with two shots.
This shows the audience that they are together, but perhaps not very loving. The
third couple (Ludo’s family) have a mixture of the both types of shots and also
a medium close-up of the mother and a close-up on the father’s face. This
establishes that they are main characters as they have individual shots, but it
also allows the audience to see that their relationship is complex and that
they are going through a time of stress. The Grandmother is the other major
character to be introduced at this stage, and she is immediately portrayed as
sympathetic in nature through her characterisation (being tactile and open body
language). The director makes an obvious decision with the mise-en-scene.
Berliner uses lots of mirrors within his set to perform the dual functions of
showing the audience that every character has two different sides and all the
characters care about what other people think. This is especially pertinent to
Ludo, a boy who thinks of himself as a girl, whose face first only appears as a
pair of lips in the mirror. The audience is shown that there is possible
discord in the partnership of the boss and his wife through the use of movement
and mise-en-scene. That they are not functioning as a unified couple is
pinpointed by the fact that they bump into each other both in the bedroom and
later in the garden. The wife seems incapable of anticipating what her husband
is doing or thinking. The boss’s relationship with his son also seems strained,
and this thought is reinforced by the shot of a dark blue balloon hovering
above the family as he appears to hug his son into him. This seems to be the
only dark balloon that exists at the party.
The scene begins with the three
couples giving a clear indication that the film will follow these characters.
It is obvious to the audience that the plot will develop around these people,
and the direction gives clues as to how the relationships will evolve. The
first couple, who are attractive and dressed in light coloured clothing,
prioritise marital relations over arriving at the party on time. The boss is
the only main character who is dressed in dark clothing and this, coupled with his
rudeness to his family, immediately indicates that he is a less than pleasant
character. When the audience sees them bump into each other twice, the audience
is led to understand that she does not understand him. This is why it is
plausible later when she becomes upset and suspicion when Hanna kisses her
husband and he protests that it means nothing. Much of the third couple’s
interaction revolves around her search for the missing shoes in Ludo’s
possession, and the fact that she will not stay still long enough for her
husband to do up her dress zip. This means that most of their interplay takes
place with her talking over her shoulder to him as he struggles to keep up. She
turns to face him to give him a loving compliment and to stand by him as he
presents his family to his new friends. This indicates to the audience that
their relationship is under strain but that they work hard to maintain unity
when under pressure. The colours that the director chooses to dress Ludo are
very important. He picks red and pink. One, they clash. Two, red is a dangerous
colour. Three, pink is a recognised in the Western world as a feminine colour. This
gives the audience a sense of foreboding that Ludo’s identity is going to be problematic.
The strongest indication that the forthcoming story is going to be troublesome
comes in the scene where Ludo’s feet are shown descending the stairs. Staircases
are significant in many films and are often used to denote status and the
relative power of various characters. For example, Gone with the Wind when Rhett Butler leaves Scarlett. In this film,
Berliner uses the stairs to indicate Ludo’s descent from the safety of his
heavenly bedroom to the judgmentalism and harsh reality below. The fact that he
trips, the stumbled framed in close-up, creates tension and concern for his
welfare.
The superb direction of the opening
sequence is clever in that it comprehensively prepares the audience for what is
to follow in terms of genre, mood, all the main characters and basic plot
development, whilst still retaining an element of surprise in the final shot
where the subject matter of transgender is revealed.
Aitken, I. (2001) European Film Theory and Cinema: A critical
introduction. Edinburgh University
Press.
Everett, W. (ed) (2005) European Identity in cinema. Intellect
Books
Ezra, E. (ed.) (2004) European Cinema. Oxford: Oxford
University Press.
Holmes, D. and Smith, A. (eds)
(2000) 100 Years of European Cinema:
Entertainment or Ideology? Manchester University Press.
Vincendeau, G. (ed) (1995) Encyclopedia of European Cinema. London:
BFI
Subscribe to:
Posts (Atom)