Tuesday, 17 June 2014
Entertainment time: Short Screenplay- Game of Chance
Entertainment time: Short Screenplay- Game of Chance: Game of Chance Sc1 INT BOSS’S LIBRARY Adam (19), is sitting nervously in a big library in an old house he once p...
Science fiction- popular film genre
Science Fiction has the most philosophical elements
of all the genres. The science element explores facts and knowledge, but the
fiction deals with fabrication, so it is paradoxical at the core. It is
difficult to define the genre as it has so many overlaps: horror, thriller,
western, and action-adventure. The great advantage in exploring ethics and
self-identity within this genre, is that in science fiction the antagonist is
frequently fantasy alien or technology itself, and so any philosophy
communicated is not directed at a particular section of society, and so nobody
should be offended. Therefore, such a film can deliver a powerful message,
covering such tensions and conflicts as anxieties about death, free will,
imperialism, and the definition of humanity itself. The danger for a filmmaker
is that the fantasy element involved allows an audience to transfer their
hegemonic views into a realm where they no longer need to be addressed; for
example, replicants and Klingons can take the place of despised foreigners. The
added element of time travel that exists in many films of the genre encourages
the audience to ponder on causality and the effects that slight alterations in
circumstance might have on a future world.
There are many films in which the treatment of
predominant tensions and conflicts contribute to the consideration of Science
Fiction as philosophical in nature, but particular films do have deeper
philosophical implications and assumptions. 2001:
A Space Odyssey (1968, Stanley Kubrick), The Matrix (1999, Andy Wachowski and Larry Wachowski), and Blade Runner (1982, Ridley Scott) all
question ideas that have been addressed by philosophers and film theorists,
based around the idea of what it is to be human. Such science fiction films
build on the traditions of historical precursors. Greek Myths explored
humankind’s relationship with the Divine and questioned what would happen if
man thought he could be God. Mary Shelley’s Frankenstein in 1818 used a
combination of horror and technology to question what makes an individual
human. The medium of film is an excellent way of providing allegories about the
current condition to speculate on the future of contemporary society. It is no
coincidence that the 1950’s saw a huge popularity for the genre in the climate
of the Cold War and the refinement of the atom bomb. At this time, particularly
in the United States, the hegemonic belief in the importance of self-defence
and superior weaponry transferred easily into film fantasy that presented
opposing military might as an alien threat.
2001: A Space Odyssey is possibly the
most philosophical of all the three films, in that the plot takes second place
to the abstract inferences of evolution. “…Kubrick’s masterwork leads us beyond
the borders of our conventional world of familiar perceptions and invites us to
ponder abstract questions and ideas that seemingly transcend the boundaries of
the sensory and perceptual world of everyday human experience.” (M.Sanders,
Steven, 2008, The philosophy of Science
Fiction Film, The University Press of Kentucky). Every time an individual
touches the monolith they gain a new kind of understanding. The implication is
that all human development and discovery has been initiated, and perhaps even
manipulated by an alien source. Kubrick wants the audience to question ideas.
For example, why were humans put on earth and what is our true purpose? The
scene in which Dave is getting thrown through space and time after shutting
down the computer is visually beautiful and mesmerizing, whilst also causing
the audience to question what is really happening to him physically and
mentally. However the most philosophical scene has to be the last one in which
Dave (now much older) reaches out to touch the monolith and suddenly becomes a
small baby in a womb looking down on earth. The implication is that he has
reached full understanding, and is re-born. The audience is left wondering what
this new start will herald and has the rest of humanity also experienced this
same transition?
The Matrix’s main philosophical conundrum is the concept of
freedom of choice for humanity, and at what point reliance on an increasingly
intelligent technology becomes dangerous. The Matrix presents
the idea that “humans have been reduced to the role of batteries supplying
energy to a race of machines.” (King and Krzywinska, 2000, Science Fiction Cinema From outerspace to cyberspace, Wallflower
Press.) However, the film also has clear religious
references to both Christianity and Buddhism. “The film looks as if it has
metaphysics and an epistemology of its own that are akin to Plato’s and Descartes’.”
(M.Sanders, Steven, 2008, The philosophy of Science Fiction Film, The
University Press of Kentucky). Neo
(Keano Reeves) has to question the true nature of his reality and whether or
not God exists as his maker. This is explored initially in the second scene of
the film. The film also focuses on “whether the mind is a different substance
from the body” (M.Sanders, Steven, 2008, The philosophy of Science Fiction Film,
The University Press of Kentucky), this is shown clearly throughout the film.
The first time Neo goes into The Matrix and Morpheus (Laurence Fishburne)
teaches him how to fight and how to use his mind to control his power instead
of actual strength, the film diverges from the usual macho portrayal of a hero.
The casting of Reeves, of slight build and mixed race, as Neo, also enabled the
directors to explore elements of masculinity and racism. This allowed the
sequels to construct a plausible messianic figure capable of embracing both a
real and fantasy existence.
Blade Runner raises many key questions such as is it possible
to distinguish humans from artificially engineered robots, and if so what
criteria should be used; what role women have in society; and should
corporations have absolute power? The film has a strong moral message, using
the replicants to represent a race which is considered inferior but
threatening. The main theme of the film considers the consequences of the
advancements in the creation of artificial intelligence. “The replicants in Blade Runner… illustrate complex philosophical questions about the
relationship between mind and body, as well as the role played by memory, on
the one hand, and the emotions and desires, on the other, in our understanding
of human life.” (M.Sanders,
Steven, 2008, The philosophy of Science Fiction Film, The University Press of
Kentucky) All the replicants are considered highly dangerous and skilled, but the
females are also all utilized occupations which service the carnal needs of
men. This film questions whether natural is better than artificial, where
should lines be drawn in the development of technology, and even whether it is
valid to replace humans with robots in particular circumstances. This reflects
a theme that runs through many such films and shadows the very real fear that
exists of the implications of tampering with human beings. Only this week,
guidelines issued by HFEA on the manipulation of mitochondrial DNA have hit the
headlines. This film is an example of one posing the questions: “Are
scientists, and the technologies they use, heroes or villains? Is their
‘scientific rationality’ a force for the improvement of mankind or a threat?” (King and
Krzywinska, 2000, Science Fiction Cinema
From outerspace to cyberspace, Wallflower Press.) When the audience is first introduced to Deckard in
the debriefing room of the corporation, they are left in no doubt that he is
used to exterminating replicants with complete emotional detachment. The mid
point reversal of the film comes when Deckard realizes that the replicants are
completely convinced that they are human and their memories are real. The
audience then accompanies Deckard in his quest to reassure himself that he is
not also a form of artificial intelligence. This question, as to what
constitutes humanity, is still being explored in current films such as Prometheus, another Ridley Scott film
(2012). Here, Charlize Theron’s character is far more calculating and
unemotional than that of the android, David, who seems to act out of jealousy
and shows compassion in the final scene of the film as he persuades Shaw that
she will benefit from his company in her future adventure. In conjunction with
Deckard’s journey of self-discovery, the audience is also asked to consider his
involvement in such a policed, exploitative society. “Blade Runner also calls attention to the oppressive core of
capitalism and advocates revolt against exploitation.” (Kuhn, A., 1990, Alien Zone Cultural Theory and Contemporary
Science Fiction Cinema, Verso).
That the science fiction genre should be considered
philosophical in nature is undeniable. “…philosophy and science fiction are
thematically interdependent insofar as science fiction provides materials for
philosophical thinking about the logical possibility and paradoxes of time
travel, the concept of personal identity and what it means to be human, the
nature of consciousness and artificial intelligence, the moral implications of
encounters with extraterrestrials, and the transformations of the future that
will be brought about by science and technology.” (M.Sanders, Steven, 2008, The
philosophy of Science Fiction Film, The University Press of Kentucky) Since the
initial emergence of the genre, such films have attempted to address the
predominant conflicts and tensions that exist in contemporary society. In
contrasting the realistic with a fantasy alternative, the plots investigate
real implications of trends in an entertaining and non-threatening way. “Dystopia
is often presented as failed utopia, as a demonstration of the dangers of
attempting to engineer any kind of perfect world.” (King and
Krzywinska, 2000, Science Fiction Cinema
From outerspace to cyberspace, Wallflower Press.) Telotte used Todorov’s theories of the fantastic to
elucidate the many ways in which science fiction films work, identifying three
subgroups of narrative: 1. Marvellous- the impact of forces outside the human
realm; 2. Fantasy- the possibility of changes in society and culture wrought by
science and technology; 3. Uncanny- technological alterations, and substitute
versions of the self. All three of the above-mentioned films use all of these
subgroups of narrative to entertain whilst stimulating their audiences to
consider the deeper implications posed by the fictional worlds they represent.
Bibliography
Cornea, Christine, 2007, Science fiction cinema between fantasy and reality, Edinburgh
University Press
Grant,
Barry Keith, 2003, Film Genre Reader III,
Austin, University of Texas Press
Grant, Barry Keith, 2007,
Film Genre: From Iconography to Ideology,
London & NY, Wallflower
Kaveney, Roz, 2005, From Alien to the Matrix, Reading science
fiction film, I.B. Tauris & Co Ltd
King and Krzywinska,
2000, Science Fiction Cinema From
outerspace to cyberspace, Wallflower Press
Kuhn, A., 1990, Alien
Zone Cultural Theory and Contemporary Science Fiction Cinema, Verso
M.Sanders, Steven, 2008, The philosophy of Science
Fiction Film, The University Press of Kentucky
Monday, 2 June 2014
My life in Pink- opening sequence- genre, mood, subject matter, characters and plot development
The Opening sequence of My Life in Pink/Ma Vie en rose (Directed
by Alain Berliner, 1997) prepares the audience for a European cinema drama.
Defining what makes it so is problematic, “It is probably easier to formulate
what a European cultural identity in cinema might mean by contradistinction
with the cinema of the United States, rather than on its own terms and in
isolation.” (Everett, W. (ed) (2005) European
Identity in cinema. Page 35. Intellect
Books.) This genre is established by the use of a foreign language and
naturalistic acting, following in the tradition of such films as La Cage aux Folles (Edouard Molinaro,
1978) in its honest and unembellished portrayal of dysfunctional and
unconventional relationships. It is influenced by post-war European realistic
cinema as exampled by Les Enfants du
paradis (1945). “[This earlier film was] centrally concerned with issues of
alienation and powerlessness, and with the plight of marginal, damaged
characters.” (Aitken, I. (2001) European
Film Theory and Cinema: A critical introduction. Page 204. Edinburgh University Press.) It is
clear that, in common with many European films, My Life in Pink has been made with a low budget. For example, in
the very first scene, a handheld camera is used to film the couples. Despite
the fact that the Belgian film industry is small, this film won a number of
awards including the 1998 Golden Globe for Best Foreign Language Film,
indicating its strong direction, unique plot and sympathetic acting.
The subject matter is introduced by
the cuts between Ludovic (Ludo) and the preparations for the party. The film
explores the attitude of conventional families to the challenging behaviour of
cross-dressing, and the problems that transgender people encounter. The first
time the audience sees Ludo the camera pans down to the mother’s missing red
shoes peeping from below a pretty dress. This is followed by Ludo’s head,
blurred in a framed shot which focuses on the reflection of his mouth as he
applies lipstick. The pretty mouth, the delicate hands, and the gentle relaxed
humming combine to convince the viewer that they are seeing a little girl
dressing up for a party. This natural assumption is only proved poignantly
wrong when the medium close-up of Ludo smiling ends the sequence. The audience
is placed in the position of the party guests as the mood threatens to change
from carefree and celebratory to shocking. The potential divide between Ludo
and the rest of society is enhanced by the set. A birds eye shot shows the rest
of the community coming to the party, but to do this they have to cross a road,
a communal green planted with trees and a second road. This use of physical
distance implies that there is a sociological split. The fact that Ludo is
psychologically at odds with the rest of the world is reinforced by the
disjointed relationship between the sound and the image as Ludo descends the
stairs. Although the introduction of Zoe is diagetic, the audience is aware that
Ludo is concentrating so hard on walking in the oversized shoes that he has
failed to hear that the resulting applause cannot be for him.
The mood of this scene is a feeling
of calm with an undercurrent of impending doom, which cuts through the initial
excitement of the imminent party. The feeling that this is an important event
builds as the audience is introduced to three households. The carefree singing
of the first lady implies that they are just looking forward to a fun social
event. In the bedroom of the second family the audience is made aware that this
man is the boss of the newcomer and it is very important to him that the
afternoon goes well and that his new employee is acceptable to the community.
The tension increases amongst the third family as the mother desperately rushes
around trying to make sure that they will make the best possible impression. The
rhythm of the sequence alternates between the fast-paced preparations for the
party and the gathering of the guests and the interwoven cuts to the slower
paced calm of Ludo’s isolated bedroom. The editing of this introduction to the
characters in the film reinforces the impression that Ludo is at odds with the
rest of the world. The external set appears overexposed whilst the bedroom is
dark and cosy. The comfortable innocence that surrounds Ludo is reflected in
the soundtrack. His calm humming as he prepares to reveal himself to society
shows that he is unaware that anyone might consider him to be different. The
audience, however, is reminded how different he is from the rest of his male
siblings by their noisy interactions outside in the garden. Of course at this
point they are led to assume that they are comparing the boys to a girl. The
mise-en-scene in this scene helps to create a light-hearted mood. Yellow is
used throughout the scene with the car, balloons, and tablemats.
The film uses many different
aspects of the micro-elements to introduce all the major characters in this
short opening sequence. The significance of shots show the audience how the
couples interact with one another. The study of the first couple uses a lot of
close-up shots. This indicates intimacy and closeness. This also draws the
audience in. The second couple are filmed, much of the time, with two shots.
This shows the audience that they are together, but perhaps not very loving. The
third couple (Ludo’s family) have a mixture of the both types of shots and also
a medium close-up of the mother and a close-up on the father’s face. This
establishes that they are main characters as they have individual shots, but it
also allows the audience to see that their relationship is complex and that
they are going through a time of stress. The Grandmother is the other major
character to be introduced at this stage, and she is immediately portrayed as
sympathetic in nature through her characterisation (being tactile and open body
language). The director makes an obvious decision with the mise-en-scene.
Berliner uses lots of mirrors within his set to perform the dual functions of
showing the audience that every character has two different sides and all the
characters care about what other people think. This is especially pertinent to
Ludo, a boy who thinks of himself as a girl, whose face first only appears as a
pair of lips in the mirror. The audience is shown that there is possible
discord in the partnership of the boss and his wife through the use of movement
and mise-en-scene. That they are not functioning as a unified couple is
pinpointed by the fact that they bump into each other both in the bedroom and
later in the garden. The wife seems incapable of anticipating what her husband
is doing or thinking. The boss’s relationship with his son also seems strained,
and this thought is reinforced by the shot of a dark blue balloon hovering
above the family as he appears to hug his son into him. This seems to be the
only dark balloon that exists at the party.
The scene begins with the three
couples giving a clear indication that the film will follow these characters.
It is obvious to the audience that the plot will develop around these people,
and the direction gives clues as to how the relationships will evolve. The
first couple, who are attractive and dressed in light coloured clothing,
prioritise marital relations over arriving at the party on time. The boss is
the only main character who is dressed in dark clothing and this, coupled with his
rudeness to his family, immediately indicates that he is a less than pleasant
character. When the audience sees them bump into each other twice, the audience
is led to understand that she does not understand him. This is why it is
plausible later when she becomes upset and suspicion when Hanna kisses her
husband and he protests that it means nothing. Much of the third couple’s
interaction revolves around her search for the missing shoes in Ludo’s
possession, and the fact that she will not stay still long enough for her
husband to do up her dress zip. This means that most of their interplay takes
place with her talking over her shoulder to him as he struggles to keep up. She
turns to face him to give him a loving compliment and to stand by him as he
presents his family to his new friends. This indicates to the audience that
their relationship is under strain but that they work hard to maintain unity
when under pressure. The colours that the director chooses to dress Ludo are
very important. He picks red and pink. One, they clash. Two, red is a dangerous
colour. Three, pink is a recognised in the Western world as a feminine colour. This
gives the audience a sense of foreboding that Ludo’s identity is going to be problematic.
The strongest indication that the forthcoming story is going to be troublesome
comes in the scene where Ludo’s feet are shown descending the stairs. Staircases
are significant in many films and are often used to denote status and the
relative power of various characters. For example, Gone with the Wind when Rhett Butler leaves Scarlett. In this film,
Berliner uses the stairs to indicate Ludo’s descent from the safety of his
heavenly bedroom to the judgmentalism and harsh reality below. The fact that he
trips, the stumbled framed in close-up, creates tension and concern for his
welfare.
The superb direction of the opening
sequence is clever in that it comprehensively prepares the audience for what is
to follow in terms of genre, mood, all the main characters and basic plot
development, whilst still retaining an element of surprise in the final shot
where the subject matter of transgender is revealed.
Aitken, I. (2001) European Film Theory and Cinema: A critical
introduction. Edinburgh University
Press.
Everett, W. (ed) (2005) European Identity in cinema. Intellect
Books
Ezra, E. (ed.) (2004) European Cinema. Oxford: Oxford
University Press.
Holmes, D. and Smith, A. (eds)
(2000) 100 Years of European Cinema:
Entertainment or Ideology? Manchester University Press.
Vincendeau, G. (ed) (1995) Encyclopedia of European Cinema. London:
BFI
Friday, 30 May 2014
Some Like it Hot analysis
The film is a romantic screwball
comedy set in America, made in 1958 and released in 1959. Billy Wilder not only
wrote the screenplay, but also directed the film. Some Like It Hot stars
Marilyn Monroe, Tony Curtis, Jack Lemmon and George Raft.
The film is about two struggling
male musicians who witness the St. Valentine's Day Massacre. Realising that
their lives are forfeit, they escape the city by dressing as women. The all
girl band they join is heading to Florida, but unbeknownst to the men, they are
booked to play in the hotel where the mobs are massing. Masquerading as women
brings problems: one falls for a girl in the band (Monroe) but cannot reveal
his true identity, and the other has a rich suitor who will not take
"No," for an answer. The film ends with the four escaping on Osgood’s
yacht.
The main protagonist is Joe, a saxophonist,
caught up with his friend Jerry in the conflict between the Chicago mobs of the
1920’s. Their lives have been intertwined with the gangsters because they play
in bands in the speakeasies, but when they accidently bear witness to the St
Valentine’s Day Massacre, they are drawn into the violence. This is the
inciting incident which sets up the rest of the plot. It is also the first part
of act 1 “In this unit of dramatic action you set up your story- introduce the main character, establish the dramatic
premise (what the story is about), and sketch
in the dramatic situation, either visually or dramatically. “ Field, Syd
(1982), Screenplay, New York: Dell Publishing. The end of act 1 comes when the
men are committed to living their lives as women in order to escape to a better
life. Even as this act comes to a close, the two main characters, Joe and
Jerry, are already facing complications in their crossing dressing existence. Act
2 takes place in the Florida hotel. At this stage the subplot developing the
main characters’ relationships takes comic precedence. Just as Joe starts to
make head way in his relationship with Sugar (disguised as a millionaire) there
the midpoint reversal as the gangsters converge on the hotel for their annual
party. The climax comes as the two main characters are recognized despite their
disguises. The resolution comes in the last few seconds of the film as Joe,
Jerry, Sugar and Osgood escape together on the yacht.
There are two main characters, Joe
and Jerry, but the audience is lead to see Joe as the protagonist from the
first moment that they appear. His interaction with the chorus girl, and the
way in which he manipulates his slower-witted friend causes the audience to
focus more on Joe. Immediately, he makes Jerry feel guilty for using their
first pay for months on a filling. “Dentist? We been out of work for four
months- and you want to blow your first week’s pay on your teeth?” The audience
knows at once that he is a womanizer and a manipulator. The same conversation
begins to indicate to the audience that Jerry is shallow, vain and prefers to
leave the thinking to his friend. Throughout act 2, their characters are
fleshed out, much of it through the actions rather than dialogue. A good
example of this comes when Joe is first alone with Sugar. Thinking he is Josephine,
she confides her disastrous attraction to tenor sax players. Apart from his
exclamation “You know- I play tenor sax”, it is predominately his actions which
indicate his lecherous reaction to her poignant confidences. His character
reaches new levels of despicability when he dresses up as a millionaire to
trick her into falling for him. Just after the end of act 2, fearing that their
relationship will endanger Sugar, Joe at last becomes the hero that the
audience long him to be and breaks up with her, putting her safety before his
feelings. Meanwhile, Jerry has given up his contest for Sugar, knowing that
Joe’s feelings are more genuine than his own, and has settled on wooing Osgood,
despite the fact that he is not gay. For him, riches are more important than a
relationship with anybody.
The principal antagonist is Spats
Colombo, the mob boss, who wants to see both the main characters dead. His
character is never more than two dimensional, representing the violent threat
from which Joe and Jerry are running. Despite the fact that he has very little
screen time, the threat of Spats is ever present, and in the scenes that he
does appear, his characterization is extremely menacing through facial
expressions and tone of voice.
This a feel-good plot which starts
in optimistic mood with the two men in work after four months of unemployment
and ends with the fairytale escape to riches and love. With the ever present
threat of violence and possible death which has surrounded the main characters
despite the interludes of comedy, this escape to a boat on the ocean is the
only outcome which could have left the audience assured of a happy ending. The
male world of the 1920’s gangster was so dangerous that the main characters
could only avoid it by becoming women. Having explored the complications that
lead to comical confusion, the film never questions the masculinity of Jerry
and Joe. Even as the film ends, with all four of the sympathetic characters
going off to an idyllic lifestyle, the audience is fully aware that Jerry is
not gay but is quite happy to live with a millionaire man.
I think this is a very good
screenplay and a brilliant film. However, without the directors input, skillful
acting and inspired casting, this screenplay would not have led to the classic
that this film has become. The sweet vulnerability portrayed by Marilyn Monroe
contrasts superbly with the shallow, flippant attitude of Tony Curtis’s
womanizer. From the moment the audience meets her they want her to not get the
“fuzzy lollipop” again.
Short Screenplay- Game of Chance
Game of Chance
Sc1 INT BOSS’S
LIBRARY
Adam (19), is sitting nervously in
a big library in an old house he once played in as a child. He is sitting with
his brother Joe (15). A tall skinny man with a moustache and cane (Ray) walks
in. A short fat balding man (Alfonso) scuttles in after him carrying a tray of
glasses. Ray sits authoritatively behind his desk, whilst Alfonso is left to
perch on an uncomfortable chaise-longue.
RAY ‘RAZORS’ AGOSTINO: So Adam, you
want to make a deal with me I hear.
ALFONSO (sniggering): Yeah right.
ADAM (Gesturing to the boy beside
him): My brother, Joe…
(Joe nods)
ADAM: Is very sick. I need your
help.
RAY ‘RAZORS’ AGOSTINO: And what
exactly do you need my help with?
ADAM: I need money.
RAY ‘RAZORS AGNOSTINO (Grinning, he
opens a bottle of gin and pours some into a glass): How much money?
ADAM: 15000 dollars Sir.
RAY ‘RAZORS’ AGOSTINO (Raising an
eyebrow and spluttering into his gin): You understand that is a lot of money. What
on earth do you want that for, kid? What’s your brother got then?
ADAM (glancing at Joe’s skeletal
face): A brain tumour.
RAY ‘RAZORS’ AGOSTINO (smiling like
a shark who has seen his prey): You’ll have to work for me for a long time to
raise that sort of cash boy. I’m not sure you have got the courage for it. So I
will have to think of a little errand for you to run to test your metal.
ADAM (wiping sweat off his top lip):
Anything ,sir.
RAY ‘RAZORS’ AGNOSTINO: I need you
to take this package. (He takes a small box out of his pocket). Here you go (He
passes it to him carefully, watching Adam’s reaction as he does so).
ADAM: Where do I take it?
RAY ‘RAZORS’ AGNOSTINO: Go to platform 10; catch the 9.45 train to
Atlanta tomorrow and on arrival you will see a well-dressed man, standing at
the cigarette booth, smoking a Cuban cigar with a red band. Drop the package in
the trash can next to him and walk away. That is all you have to do. Do not
open the package; do not speak to the man; in fact, do not even make eye contact.
ADAM (sighing with relief): Okay, I
can do that. Thank-you sir.
ALFONSO (leaning menacingly close
to Adam, so that the boy wrinkles his nose at the stench of mingled sweat,
expensive aftershave and booze): Listen boy! You fuck this up and we are
screwed with the Atlanta mob! That package doesn’t reach its destination, and
the trust between us and those Irish scum goes out the window. I don’t care
that you love your brother, I reckon you won’t have the polpettas to do it. If
I was ever listened to….
RAY ‘RAZORS’ AGNOSTINO (smashing
his fist onto the desk and for a second there is a horrified silence): Don’t
question me Al! The boy will do it. Can’t you see that he loves his brother just
as much as I care for you? (Alfonso stays silent as a look passes between him
and his brother, the irony not lost on either of them). In fact, I am counting
on that love to ensure that the job gets done. Joe stays with me.
Adam and Joe cling to one another,
so Ray walks around the desk and lays his hands firmly on Joe’s shoulders,
keeping him on the seat as Alfonso grabs Adam’s arm roughly and hustles him out
of the door.
Sc2 EXT TRAIN STATION
Adam is jostled through the gate
and onto the platform, dropping his ticket and having to push against the busy
crowd as he tries to reach down and pick it up. As he fumbles nervously to put
it back in his breast pocket, he notices the guard eying him suspiciously. He hurries
down the platform, looking for his carriage, holding his package tightly. He is
shaking with nerves and looking around to check his surroundings and see
whether the guard is still following him. He realises with relief that he is
helping an elderly lady load her luggage onto the train. He sighs and wipes his
sweaty palms on his trousers, trying to calm his nerves.
TRAIN ANNOUNCER (voiceover):
Platform 10 for the 9.45 Atlanta train.
The train appears and he scrambles
on. As he does so, a large man rushes for the same door and pushes him out of
the way, just as the whistle blows. Adam staggers back unbalanced, grabs for
the rail as the train moves off, and loses hold of the package in his other
hand. It bounces off his leg and ricochets off the edge of the platform and
under the train. As the train gathers speed, Adam looks back desperately out of
the door, tears streaming down his cheeks. He can see a white splash of powder
staining the tracks.
Sc3 INT RAY’S HOUSE
Joe is tied up on a chair. He looks
terrified. His eye is swollen and his lip is cut. This, combined with the
blinding headache which has come back, means that it is only the ropes which
are holding him upright. He seems completely spent and bewildered.
A tapping noise causes him to try
to raise his head. Alfonso is sitting at a table opposite him, spot lit in the
light of an old desk lamp, playing five finger fillet with a vicious looking
stiletto.
ALFONSO: What’s wrong ragazzino? Can’t take a bit of pain? You better get used to it.
How many jobs do you think your brother will have to do for Ray to earn enough
to pay for your treatment, hey? He will be at it for years. We Agostinos are
not known for charitable works. Your brother is a fool.
JOE: My brother is no fool! The
whole town knows what you are famous for. (spits in Alfonso’s direction).
ALFONSO: You got a smart mouth boy. I have a better use for
it.
He sneers unpleasantly, stabs the
knife into the table, and waddles over to untie Joe and lead him to the dirty
mattress in the corner of the room.
As the ropes loosen around his
wrists, Joe eases out the fork that he concealed up his sleeve after dinner. Alfonso
grabs his shoulder, and as he does so, Joe lunges up at his neck with the tines
of the fork. By complete luck he has managed to hit Alfonso’s carotid artery. Alfonso
falls to the floor in a pool of his own blood. Realisation dawns on Joe’s face.
He starts to cry, understanding that he is a murderer, and that Ray will soon
begin to wonder what has happened to his brother and there is no way out.
Suddenly there is a scraping noise from behind him. Joe shuts his eyes and
squeezes them shut knowing that his end has come.
Instead of the cellar door opening,
Adam emerges from behind the wine rack revealing a tunnel behind him.
ADAM: Joe, Joe where are you? Are
you in here? (he stumbles forward, sightless in the gloom of the cellar, and
catches his toe on Alfonso’s prone body. He gasps in shock, but realises that
he does not have time to ask questions.) Joe lets go! Come on quickly!
JOE: How did you get in?
ADAM: When old Mamma Agnostino was
alive, she used to let us play out back. This was a confederate household:
there are tunnels and hideouts everywhere. Can you stand? We need to move fast.
(He braves the blood surrounding Alfonso, rifles through his pockets to find
his keys and then slides quietly to the door to the cellar, locking it to give
them more time to escape. Considering the keys, he decides not to drop them,
but pockets them for later.)
Sc4 EXT GARDEN/STREET
The two boys run out of the tunnel,
only to realise that Ray’s gang are patrolling the grounds, so they are not
safe yet. Adam signals to his brother to stay quiet and keep low as they skirt
the lawn, heading for the tunnel under the wall that Adam came in by. A gang
member up on the terrace strains to see what he glimpsed moving in the dark,
before turning and heading back towards the library doors. The boys squeeze out
from under the wall and head down the street until they reach the train tracks.
JOE (looking white as a sheet): My
legs are tired Adam
ADAM: It really isn’t far now and I
know we are going to make it.
JOE: You know what? You really are
the best brother in the world. I knew you would save me.
They continue running. It is not
long before they are in sight of the bridge that divides the states and offers
possible safety. At that moment, all hell breaks out back at the house, and Ray
and his gang pour out onto the street, shouting and waving automatic rifles. A
shot rings out and bullet ricochets off the bridge as the boys run onto it. Headlights
shine into their eyes from the other end of the bridge, and panic spreads
across the boys’ faces. They hear sirens and realise that cop lights are
flashing. Adam turns to look at Joe who is covered in blood. Joe’s big brown
eyes well up. He looks down to the floor.
ADAM: Jesus Christ!
Ray emerges from the house and walks
towards them with a look of hatred on his face. He has a gun in his right hand
and is swinging it. He glares and spits on the floor as he walks, clearly
unphased by the presence of the cops, many of whom are in his pay. Adam looks at
him, at the cops, and over the bridge and turns to look at Joe.
ADAM: Jump!
The two boys leap over the edge.
BLACKOUT
Subscribe to:
Posts (Atom)